Brett Hickman

Programmer - Designer - Creator

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About Me

As a developer with a major in computer science, I am eager to work with a team of creative individuals to develop innovative solutions in the fields of animation, AI, interactive entertainment, VR, AR, and graphic design. I am highly motivated to secure a job or internship with a technology company that values collaboration and fosters a culture of creativity.

Projects

June 18, 2023

Virtuosos

As a lover of both music and programming, I ventured out to create my own rhythm game. This game offers a unique style of gameplay that utilizes every aspect of a controller!

March 24, 2023

Gunfight

A Top-Down 2D shooter where two teams fight each other to advance in a tournament-style online game. Each player spawns with the same weapon and whichever team is last standing wins that round. Games go on for a best of 5 rounds to see who advances.

July 10, 2022

Experience

Experience is a small expressive game made in 10 weeks about the process of trying to improve at something. The game involves walking through various environments which evoke feelings like those experienced when learning something new.

June 15, 2023

Procedural Animation

I decided to teach myself procedural animation. I made spiders that can procedurally walk by themselves using the F.A.B.R.I.K algorithm. All done with C++ and OpenGl

February 5, 2023

Rootscaped

The Theme for Global Game Jam 2023 was Roots. I made a game about root within 48 hours with a few of my colleagues called Rootscaped.

May 4, 2023

Robolol

The Theme for Ludum Dare 53 was Delivery. I made a game about joke delivery within 48 hours with a few of my colleagues called Robolol. Robolol is a party game in which players compete to tell the best joke to the audience.

September 10, 2023

Frogmancer

Frogmancer Cover Image

During the IGDA® San Diego Annual Game Jam, I collaborated with an exceptional team to create our game, Frogmancer. My contributions focused on enhancing the game with immersive sound effects and dynamic audio. I was responsible for creating all the music, programming the audio, and developing mixer scripts that dynamically adjusted the music as the game progressed. My efforts were recognized when Frogmancer won the award for Best Audio.